About Portico Games

Portico games will engage you in ancient spaces and traps like hordes of monsters, sacred gates at the center of labyrinth. You got to use different strategies to play the games. You can play on multi player basis or a single player basis.

You can connect with your friends while playing the portico games by using discord chat and bot commands. Here, you can chat about the game, change your voice and talk, and many such things. So, now, enjoy your gaming experience along with your friends.

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Hey everybody, welcome to our 26th Portico update! This will be a short one, for which I apologize, given the lack of updates lately. The image I hope shows that we have not been entirely slacking off in the interim, though.

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Hey everyone! Update 21, holy crap. So nothing crazy this week – I want to write about design defragging and some other things but I’m a bit pressed for time, so instead we’ve got this video of me painting one of our new enemy designs, so you can see a bit more of our current concepting process and all that good stuff.

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Haunted by the ghost of endless iteration… new traps appear!!

Hey everybody! Thanks for your patience these last few weeks. Things got pretty crazy around here. We launched our new company Finji, and then that dovetailed with the ominous spectre of preparing for GDC and all that that entails. We’re also busy trying to find another team member for Overland, which is a weird/interesting process in and of itself. BUT, most of that is done now. While we won’t be completely back on schedule here for another week or two thanks to the aforementioned game conference, we should be done with the gaping month-long absences!

SO: what have we been up to?? Well, as you can see above, we’ve been working on doing a new pass on the in-game trap design. At this point I have probably designed… 200 traps? 300 maybe? The vast majority of these traps were unusable of course, but still, it’s a lot of sketchbook paper. Or maybe not that much, given how central these are to the gameplay? We’ll talk about this process more in just a bit.

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