Hey everyone! Update 21, holy crap. So nothing crazy this week – I want to write about design defragging and some other things but I’m a bit pressed for time, so instead we’ve got this video of me painting one of our new enemy designs, so you can see a bit more of our current concepting process and all that good stuff.
Progress-wise I’m really excited, we are just a few changes away from our next pre-alpha, a kind of vertical slice of the alpha itself. If this next round of playtesting goes well we’re pretty much focusing on art and level design, hopefully resulting in a kind of for-real alpha sometime between Valentine’s Day and GDC. From there we’ll probably work on building an actual vertical slice of the game, which is going to be very, very exciting.
That’s it for now! See you next week 🙂